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 xuan prada|xuan prada Christian Dior Crossbody Bag From the 2019 Collection Neutrals Alligator Rose Gold-Tone Hardware Leather Trim Chain-Link Shoulder Straps Single Exterior Pocket Leather .

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xuan prada | xuan prada xuan prada Xuan Prada. Visual Effects Supervisor and Artist working in the film industry. I have . $7,350.00
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2 · Making of Time Ghost: Using DOTS ECS for more complex

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vfx artist working in the film industry.

Xuan Prada. Visual Effects Supervisor and Artist working in the film industry. I have .I usually work as teacher and author for different universities, art schools, online .USD in depth, part 01 / April 5, 2022 by Xuan Prada. Hello Patrons, I'm starting .VDB as displacement / December 9, 2021 by Xuan Prada. The sphere is the .

Change Nuke's order of compositing / May 24, 2016 by Xuan Prada. Because the .

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Xuan Prada

Xuan Prada demo reel 2017 - 2021 This is my reel as CG Supervisor. Please .Watch on. This is the first of two parts of my Houdini crowds training. The first video .Unity hair system quick intro. 193 views1 month ago. Visual Effects professional training and . By Mikko Alaluusua, and Xuan Prada. In September 2024, Unity’s Demo team .

Xuan Prada. Visual Effects Supervisor and Artist working in the film industry. I have experience in tv commercials, animation movies, feature films and streaming series as member of the vfx department. Started my career working as CG Generalist working on commercials. I rapidly transitioned into films, feature animation first, and visual .Crowds part 01 / September 25, 2024 by Xuan Prada. Hello Patrons, This is the first of two parts of my Houdini crowds training. The first video is an introduction to the system. I will cover everything from agent creation, motion capture clips, props attachment, configuring contraints for feet contact, transition clips, and rendering in Solaris . Hard light / soft light / specular light / diffuse light / April 5, 2017 by Xuan Prada. These days we are lucky enough to apply the same photographic and cinematographic principles to our work as visual effects artists lighting shots. That's why we are always talking about cinematography and cinematic language. Today we are going to talk about .

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Import UDIMs in Zbrush / July 22, 2016 by Xuan Prada. One of the most common tasks once your colour textures are painted is going to Zbrush or Mudbox to sculpt some heavy details based on what you have painted in your colour textures. We all use UDIMs of course, but importing UDIMs in Zbrush is not that easy. . Para los que habláis español, mi curso online de fotogrametría en VFX, ya está a la venta. https://t.co/q33LPOV5wo

Making of Time Ghost: Using DOTS ECS for more complex

If you are new to Arnold you are probably looking for RAW lighting and albedo AOVs in the AOV editor. And yes you are right, they are not there. At least when using AiStandard shaders. The easiest and fastest solution would be to use AlShaders, they include both, RAW lighting and albedo AOVs. But ifTurnham Green Park HDRI / December 9, 2014 by Xuan Prada I just published another high resolution HDRI panorama for VFX. This set includes all the original brackets, HDRI panoramas, lighting and color references for look-development and 3D lighting and an IBL setup ready to use.

Render mask in HtoA / September 25, 2019 by Xuan Prada This is how to setup a render mask, or render patch, or whatever you want to call it, in Houdini using Arnold. Render patches are generally used when a high cost render needs a fix that only affects to a small portion of the frame, or when most of the frame is going to be covered by a . Texturing course at TD-U / June 27, 2014 by Xuan Prada. I’ll be presenting a new texturing course for my friends of TD-U! Check it out! All the information here. courses, training courses, texturing, look-dev, training, td-u July 30, 2014. Comment. USD in depth, part 01 / April 5, 2022 by Xuan Prada. Hello Patrons, I'm starting a new series called "USD in depth", where I will be exploring everything USD related. As you probably know USD is a new standard pipeline system/file format based on layers that contain scene descriptions. It is supported by the VFX platform and is or will be the . VDB as displacement / December 9, 2021 by Xuan Prada. The sphere is the surface that needs to be deformed by the presence of the cones. The surface can't be modified in any way, we need to stick to its topology and shape. We want to do this dynamically just using a displacement map but of course we don't want to sculpt the details by hand, as .

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Quick Lidar processing / July 15, 2014 by Xuan Prada. Processing Lidar scans to be used in production is a very tedious task, specially when working on big environments, generating huge point clouds with millions of polygons. That’s so complicated to move in any 3D viewport.Crowds part 02 / October 20, 2024 by Xuan Prada. Hello Patrons, As promised, this is the second part of the crowds series. In this very long video, almost 3.30 hours, I will cover creating agents from scratch. We will start by building the rigs bone by bone. Then retargetting mocap from different sources, creating collision layers, etc, and . Intro to VEX for artists 01 / January 6, 2024 by Xuan Prada. Hello Patrons, I start the new year with an introduction to VEX for artists. VEX is a crucial tool for any Houdini artists, it doesn't matter if you use Houdini for procedural modelling, environment creation, scene assembly and rendering or FX, you will have to use some VEX at some .mmColorTarget / August 18, 2015 by Xuan Prada. This is a very quick demo of how to install on Mac and use the gizmo mmColorTarget or at least how I use it for my texturing/references and lighting process. The gizmo itself was created by Marco Meyer. Posted in HDRI, look-dev, .

VDB as displacement / December 9, 2021 by Xuan Prada. The sphere is the surface that needs to be deformed by the presence of the cones. The surface can't be modified in any way, we need to stick to its topology and shape. We want to do this dynamically just using a displacement map but of course we don't want to sculpt the details by hand, as . USD in depth, part 04 / August 30, 2022 by Xuan Prada. Hello patrons, USD in depth part 04 is here. In the last episode we talked about asset authoring in USD and Solaris. I spent many hours after that publishing all the assets from Aninmal Logic's lab scene using my asset creation HDA, in the way that I like to publish assets. Now that . Render mask in HtoA / September 25, 2019 by Xuan Prada This is how to setup a render mask, or render patch, or whatever you want to call it, in Houdini using Arnold. Render patches are generally used when a high cost render needs a fix that only affects to a small portion of the frame, or when most of the frame is going to be covered by a .

Meshlab align to ground / October 6, 2015 by Xuan Prada. If you deal a lot with 3D scans, Lidars, photogrammetry and other heavy models, you probably use Meshlab. This "little" software is great managing 75 million polygon Lidars and other complex meshes. Photoscan experienced users usually play with the align to ground tool to establish the . Mixing displacement and multiple bump maps / November 1, 2017 by Xuan Prada A very common situation when look-deving an asset is combining various displacement and bump maps. Having them in different texture maps gives you the possibility to play with them and making very fast changes without going back to Mari and Zbrush and waste a lot of .

Animated HDRI with Red Epic and GoPro / July 8, 2014 by Xuan Prada Not too long ago, we needed to create a lightrig to lit a very reflective character, something like a robot made of chrome. This robot is placed in a real environment with a lot of practical lights, and this lights are changing all the time. Arnold interoperability / March 24, 2020 by Xuan Prada. View fullsize. In this video I will guide you trough arnold operators in both Maya and Houdni to show you advanced methods for creating looks, and potentially anything arnold related. Working with arnold operators can be very beneficial in your visual effect pipeline, among other things .Photogrammetry tests / November 15, 2015 by Xuan Prada I've been doing a lot of photogrammetry stuff recently, can't show much yet but I will soon. These are just a few tests that I did to get comfortable scanning small props. Filmography- Asterix at the Olympic Games- Planet 51- Tad the Lost Explorer- Justin and the Knights of Valour- Happy Feet 2- Prometheus- Wrath of the Titans- Dark .

Xuan Prada

Camera projection masterclass, episode 01 / April 29, 2020 by Xuan Prada. View fullsize. The very first episode for "Camera projection masterclass" has dropped. For more than two and a half hours I will be introducing you to the fascinating work of camera projection for visual effects. This is a long format series where I will be covering many . Introduction to Reality Capture / January 14, 2020 by Xuan Prada. View fullsize. In this 3 hour tutorial I go through my photogrammetry workflow using Reality Capture in conjunction with Maya, Zbrush Mari and UV Layout. I will guide you through the entire process, from capturing footage on-set until asset completion. I will explain the most . Blender camera tracking / May 25, 2024 by Xuan Prada. Is blender good enough for camera tracking? Let's find out in this long video (almost 4hours). I'm going to try to solve different camera tracks, starting with the most basic and simple exercise to understand how Blender works when it comes to camera tracking.

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